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A game by Core-Series
Dec 18 2023
Client version 1.63 has been released, if you are using the Wine or Linux client you will need to download the latest version manually.
Dec 01 2023
Ho Ho Ho! Santa has been spotted in RetroCores, carrying a huge sack full of goodies and presents. Have you been nice or naughty this year?
Nov 22 2023
Client version 1.62 has been released, if you are using the Wine or Linux client you will need to download the latest version manually.
Nov 21 2023
Client version 1.61 has been released, if you are using the Wine or Linux client you will need to download the latest version manually.
Nov 14 2023
Solera is now back online!
Changelog: Latest entry was made 187 days ago. Cheaters: Latest cheater deleted 5 days ago.
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Nov 21 2019
Attacks of Nov 20, improvements and compensation
What happened?
Since RetroCores opened, there's been DDos and hacker attacks on daily basis.
DDos is filtered out by an anti-DDos protection before it reaches the dedicates of RetroCores.
Hacker-attacks are blocked by our systems in RetroCores.

Yesterday however, we received a whole new kind of DDos (yes, there's different types of DDos), and it was messier for the anti-DDos protection to filter out so some of the DDos reached Antica and Website, along with the DDos there was another attack as well assisting that was designed to flood the CPU of connections of Antica and Website dedicates.
At one point, both Antica and Website had over 20,000 connections made from 1,000-2,000 IP addresses.

Luckily, they didn't manage to flood the CPU successfully on either dedicated, making them staying rather healthy, however they flooded the connections which made people lagg, getting kicked and unable to log back in.
In computers, you have a certain limit how many connections is possible, similar to a door to a party.
As long actual members party is walking in/out everything is fine.
But if 2,000 party-crashes come and force their way through the door, the actual members gonna have issues getting though.

We spent many hours last night trying to keep these uninvited guests on the outside, and with each step, the attacks got weaker and weaker.

How was it improved?
We created a system to identify attacks and block them from creating connections to the dedicated servers.
This doesn't mean nothing bad will ever happen again, but it means that for each bad thing that happens for us, we learn from it.
So the attacks of last night, was a good thing for us since we learned about these new kind of attacks and invented a few new possible ways of blocking them.
They also forced us to invent some game protections systems.
In easy words, nothing bad that's being followed by something good, if you're willing to learn from it.

Something that will make players feel more secure is our new death protection system!
We designed the system to keep playing from losing anything in case the game is targeted with attacks that's clearly noticeable in the game.
This includes, exp, skills, items, blessings and other things you could lose due to a death.

Compensation
As compensation for the downtimes and loss of a perfect evening to hunt, 2 days of golden account has been added to everyone.

During the attacks there was 342 characters that died on 340 accounts.
When any of these characters login, they will receive a compensation of exp, gold and 10 days of golden account.
Amount of exp and gold depends on what level they were at the time of death and how many times they died.
Note that the death compensation is only for the 342 characters that died during the attack of November 20.
The golden account is only given once per account, if you died with more than 1 character, golden account compensation is only assigned to one of them.

Sincerely,
RetroCores Staff
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