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The old task system allowed players to get a task-kill by only doing partial damage to a creature.
This allowed certain players to abuse the tasks and completing tasks multiple-times over multiple characters by multiclienting or other ways.
Tasks was intended to be open and easy for anyone to team up and have fun, not so people could abuse them just because they can.
So due to the abuse, a new task system will be implanted with tomorrow server save.
(July 6, 10:00 CEST)
The new task system work as following:
You can share tasks without doing anything special.
If multiple players attack the same creature they all have a chance getting a task kill.
However, a task is only shared if the levels involved is within exp-share range from the one who did the most damage.
For a player to get a task kill, he must be at least 60% of the level who did most damage, additionally the most damage player must be at least 60% of your level.
You only get task kill if you did at least 3% of the damage to the creature.
If you do less than 20% of the total damage, you will only get a partial kill and not a full kill.
If you get a partial kill your task message might look like this:
You have killed 25.3/100 Monsters.
These systems are designed to minimize task-farming and abusing of the generous tasks that allow sharing.
Enjoy the summer!
Last I'd like to point out, Enjoy the summer while you can!
Because at fall, hell will break lose once more
It's important to use the summer to "refill the batteries", so we can handle whatever is waiting for us during fall and winter!
Sincerely,
Marcus