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We're happy to announce the release of client version 1.23 which brings stronger connections to RetroCores.
If you're using Windows client it will download itself when restarted.
If you're using Wine or Linux client you'll need to download the update manually.
We'd also like to take the moment to kill a theory that have been plaguing among players.
We've recently heard many talk about we should get "proxies" to make connections stabler, that you should be able to chose EU/US in character list.
Well, the thing is that we're already doing something similar, but much more advanced.
RetroCores has a own global private network that works like proxies all around the world.
Our network stretches from Southern Brazil, up To Canada, over Europe including many countries such as England, Netherlands, France, Germany, Poland.
Our network even stretches as far as to Singapore and Australia!
And the client decides all the time, which route to take to keep your ping minimal, this happens even when you're playing.
You "proxy" can switch from one to another without you even noticing, to ensure your ping stays as low as possible.
This is why all of you, no matter where you're from, are experiencing a quite acceptable ping in RetroCores.
Without our private network, attacks such as DDos would have much easier affecting the players, and on top of that many players would experience kicks/laggs much more often with a lot higher pings.
Bottom line, RetroCores are already using "proxies" but on a whole new level, it's what make Brazilians, North Americans, Europeans and even Australians able to play together on the same world without having major laggs!
RetroCores is about quality.
We'd also like to have it said, we're never satisfied, we're always working to improve everything.
It's the main reason why RetroCores is of such high quality, we just wont stop working on quality and making everything better and better.
It's something most older players should have noticed by now that no matter how long we've been up, we keep pushing the quality and connection limits to new levels.
Most of our work and updates goes unnoticed by players, but in the long run they should be very noticeable.
Sincerely,
RetroCores