Today the fifth season of Zenera has ended!
The season was active between September 22 of 2023 until October 6 of 2024.
And we want to thank everyone who was part of it!
Now for the more technical things about the seasonal end.
The sixth season of Zenera will launch later this month.
What happens now with Zenera, is that it's going into a clean-state where all characters and everything in it will get wiped.
But as many are aware of, characters aren't just removed from Zenera, but converted into pools of exp/skills/magic that you can apply in other worlds.
The pool is added to the account that's currently holding the character, which has been a confusing topic for some when it comes to auctioned characters.
You can find your pools on your account panel:
It will look similar to this, depending on what skills you got pools in:
You can use the pools on any character you want on the account, within the restrictions.
And you can choose if you want to use anything between 10%-100% of the pool.
So if you decide, you can split the pool between multiple characters.
Beware, you might want to use your pools as fast as possible to avoid forgetting and losing them!
When Zenera's sixth season ends in future, the pools you obtained today will be wiped!
Again, we want to thank you all for being part of Zenera's fifth season and hope to see you in the sixth season later this month!
Meanwhile, we hope you'll enjoy the pools you've worked hard for and use them wisely in a timely fashion!
Sincerely,
RetroCores Staff
When this world reset, your characters will be converted into pools of exp/magic/skills to your account that you can apply to characters in other worlds.
The amount of experience and skill you obtain is based on the effort you put into them.
For example, an hour of training will give you around 20 minutes worth of training to your pool, which means that the skills you'd get back from them will vary depending on what kind of world you're applying them in.
The "reset" will happen the same day Zenera is closed down.
Warning!
If you have pools from previous seasons you might want to use them before October 6!
All existing pools from previous seasons will be removed right before Zenera closes!
Sincerely,
RetroCores Staff
Poll can be found here:
Poll -Change the monster attack-behavior from previous update?
Sincerely,
RetroCores Staff
We hope you've had a great 2023 and that you'll end up having an even better 2024!
as a good end of 2023 we're going to share a little statistics how RetroCores behaved in 2023!
In RetroCores on December 31 there was:
Accounts:
- 110,593 accounts
Website:
- 776,279 Unique IPs checked RetroCores
- 121,499 downloaded clients
- 46,621 downloaded minimaps
Characters:
- 33,116 characters
- 1,056 in Rookgaard
- 5,017 Sorcerers
- 3,473 Master Sorcerers
- 3,871 Druids
- 2,066 Elder Druids
- 5,986 Paladins
- 2,803 Royal Paladins
- 6,382 Knights
- 2,462 Elite Knights
The whole year of 2023:
- 5,028 created accounts
- 20,469 inactivity deleted characters (lvl*30 days inactivity)
We hope that you've enjoyed RetroCores in 2023 and we hope you'll continue to enjoy it in 2024 too!
Sincerely,
RetroCores Staff
In this update, we're releasing a new monster system that's more powerful and yet uses less resources at the same time!
RetroCores monsters will from this day and forward, be more unpredictable with their attacks, and more dangerous for that reason.
You could say that monsters now have the ability to get frustrated.
Before this update, all attacks of monsters were to some degree predictable, making it too easy to stair-jump or determine when to heal and when to use spells on them.
With this update, monsters themselves will decide when and how to use their attacks (not melee, that one is same as always).
This means that a minotaur archer could hit you with 2 bolts in less than 0.5 second, a dragon could hit you with double fireball or fire wave.
And a demon could hit you with a double energy beam!
For this reason, monsters will seem like they've always been in RetroCores, however at some point you might experience double or even triple attacks in very short time, and if you're not ready for it, you could die to it!
Stair jumping is also much harder than before, as monsters will get frustrated and try to snap you for bugging them.
They can and they will likely throw attacks your way if you spend too much time on the stairs!
We feel the need, to avoid confusion, mention that we value the oldschool mechanics of tibia, and we only wish to enchant the feeling of it, and improve the game around it.
This update does not remove the ability to stair jump, and neither will monsters you normally hunt, suddenly be too hard for you.
In short, many places you might not even notice any changes at all in monsters, only if you're really hunting something out of your league.
Before this update, it was fully possible and quite easy to stair-jump kill demons with a level 8, with magic level 15, using sd's.. as long the demon doesn't walk too close to the stairs.
After this update, the same characters would end up dying within a minute guaranteed.
While higher levels it's still possible to stair jump demons, for example at level 50.. risky but possible.
Additionally, this update brings the attack behavior closer to what it was in tibia before monsters got exhaustion added to them, when creatures were unpredictable and randomly dangerous.
(notice how the 74 and 80 damage is from GFB, not from wave that missed..)
The desperate minotaur archer
We hope you'll enjoy this update, that it bring back some goosebumps as you hope not being hit by a full combo.
And we hope you'll continue to enjoy RetroCores for a long time!
Sincerely,
RetroCores Staff