A game by Core-Series
Dec 18 2023
Client version 1.63 has been released, if you are using the Wine or Linux client you will need to download the latest version manually.
Dec 01 2023
Ho Ho Ho! Santa has been spotted in RetroCores, carrying a huge sack full of goodies and presents. Have you been nice or naughty this year?
Nov 22 2023
Client version 1.62 has been released, if you are using the Wine or Linux client you will need to download the latest version manually.
Nov 21 2023
Client version 1.61 has been released, if you are using the Wine or Linux client you will need to download the latest version manually.
Nov 14 2023
Solera is now back online!
This is the news archive of RetroCores
Here you can find all news published on RetroCores
Here you can find all news published on RetroCores
<< Back
Dec 30 2023
Update -Performance and monster behavior
Today we're happy to release another update as we continue to improve RetroCores!
In this update, we're releasing a new monster system that's more powerful and yet uses less resources at the same time!
RetroCores monsters will from this day and forward, be more unpredictable with their attacks, and more dangerous for that reason.
You could say that monsters now have the ability to get frustrated.
Before this update, all attacks of monsters were to some degree predictable, making it too easy to stair-jump or determine when to heal and when to use spells on them.
With this update, monsters themselves will decide when and how to use their attacks (not melee, that one is same as always).
This means that a minotaur archer could hit you with 2 bolts in less than 0.5 second, a dragon could hit you with double fireball or fire wave.
And a demon could hit you with a double energy beam!
For this reason, monsters will seem like they've always been in RetroCores, however at some point you might experience double or even triple attacks in very short time, and if you're not ready for it, you could die to it!
Stair jumping is also much harder than before, as monsters will get frustrated and try to snap you for bugging them.
They can and they will likely throw attacks your way if you spend too much time on the stairs!
We feel the need, to avoid confusion, mention that we value the oldschool mechanics of tibia, and we only wish to enchant the feeling of it, and improve the game around it.
This update does not remove the ability to stair jump, and neither will monsters you normally hunt, suddenly be too hard for you.
In short, many places you might not even notice any changes at all in monsters, only if you're really hunting something out of your league.
Before this update, it was fully possible and quite easy to stair-jump kill demons with a level 8, with magic level 15, using sd's.. as long the demon doesn't walk too close to the stairs.
After this update, the same characters would end up dying within a minute guaranteed.
While higher levels it's still possible to stair jump demons, for example at level 50.. risky but possible.
Additionally, this update brings the attack behavior closer to what it was in tibia before monsters got exhaustion added to them, when creatures were unpredictable and randomly dangerous.
The dangerous "dragon combo"
(notice how the 74 and 80 damage is from GFB, not from wave that missed..)
The desperate minotaur archer
We hope you'll enjoy this update, that it bring back some goosebumps as you hope not being hit by a full combo.
And we hope you'll continue to enjoy RetroCores for a long time!
Sincerely,
RetroCores Staff
In this update, we're releasing a new monster system that's more powerful and yet uses less resources at the same time!
RetroCores monsters will from this day and forward, be more unpredictable with their attacks, and more dangerous for that reason.
You could say that monsters now have the ability to get frustrated.
Before this update, all attacks of monsters were to some degree predictable, making it too easy to stair-jump or determine when to heal and when to use spells on them.
With this update, monsters themselves will decide when and how to use their attacks (not melee, that one is same as always).
This means that a minotaur archer could hit you with 2 bolts in less than 0.5 second, a dragon could hit you with double fireball or fire wave.
And a demon could hit you with a double energy beam!
For this reason, monsters will seem like they've always been in RetroCores, however at some point you might experience double or even triple attacks in very short time, and if you're not ready for it, you could die to it!
Stair jumping is also much harder than before, as monsters will get frustrated and try to snap you for bugging them.
They can and they will likely throw attacks your way if you spend too much time on the stairs!
We feel the need, to avoid confusion, mention that we value the oldschool mechanics of tibia, and we only wish to enchant the feeling of it, and improve the game around it.
This update does not remove the ability to stair jump, and neither will monsters you normally hunt, suddenly be too hard for you.
In short, many places you might not even notice any changes at all in monsters, only if you're really hunting something out of your league.
Before this update, it was fully possible and quite easy to stair-jump kill demons with a level 8, with magic level 15, using sd's.. as long the demon doesn't walk too close to the stairs.
After this update, the same characters would end up dying within a minute guaranteed.
While higher levels it's still possible to stair jump demons, for example at level 50.. risky but possible.
Additionally, this update brings the attack behavior closer to what it was in tibia before monsters got exhaustion added to them, when creatures were unpredictable and randomly dangerous.
(notice how the 74 and 80 damage is from GFB, not from wave that missed..)
The desperate minotaur archer
We hope you'll enjoy this update, that it bring back some goosebumps as you hope not being hit by a full combo.
And we hope you'll continue to enjoy RetroCores for a long time!
Sincerely,
RetroCores Staff