A game by Core-Series
Dec 18 2023
Client version 1.63 has been released, if you are using the Wine or Linux client you will need to download the latest version manually.
Dec 01 2023
Ho Ho Ho! Santa has been spotted in RetroCores, carrying a huge sack full of goodies and presents. Have you been nice or naughty this year?
Nov 22 2023
Client version 1.62 has been released, if you are using the Wine or Linux client you will need to download the latest version manually.
Nov 21 2023
Client version 1.61 has been released, if you are using the Wine or Linux client you will need to download the latest version manually.
Nov 14 2023
Solera is now back online!
Info | Req Level | Started | End |
You can only vote once per account and IP address | none | January 20th 2024, 14:58 CET | January 21st 2024, 23:59 CET |
Change the monster attack-behavior from previous update?
Since the Dec 30 update, monsters damage behavior have been different,
as announced here: https://retrocores.com/?subtopic=news&view=archive&id=1047.
What happened at that update is that monsters no longer had an exhaustion using spells.
They could use same spell twice within less than a second, even three times.
It didn't mean that monsters could attack more over same period of time as before, however that they could go on a period without attacks and suddenly burst a few attacks near instantly.
The new attacking system also enabled monsters to be able to attack players who stairjump, where before they often were completely unable to attack at all. (lvl 8 could stairjump a demon as long the demon didn't come within 1 sqm of the player).
Shortly after this update, a change was made to make "combos" 10x less likely to happen.
Question is now, if people would want additional changes or going back to the old attack system.
as announced here: https://retrocores.com/?subtopic=news&view=archive&id=1047.
What happened at that update is that monsters no longer had an exhaustion using spells.
They could use same spell twice within less than a second, even three times.
It didn't mean that monsters could attack more over same period of time as before, however that they could go on a period without attacks and suddenly burst a few attacks near instantly.
The new attacking system also enabled monsters to be able to attack players who stairjump, where before they often were completely unable to attack at all. (lvl 8 could stairjump a demon as long the demon didn't come within 1 sqm of the player).
Shortly after this update, a change was made to make "combos" 10x less likely to happen.
Question is now, if people would want additional changes or going back to the old attack system.
Results (61 votes) |
I like it how it's now! 19.7% (12 votes) |
I'd want combos to be reduced even more. 1.6% (1 votes) |
I'd want to go back to the old attack-system from before this update. 77.0% (47 votes) |
I don't mind either. 1.6% (1 votes) |
Fake Votes (70 votes not included in the real result) 53.4% of the votes were faked! And below you can see what they tried to push for their own agenda, or missclicked. |
I like it how it's now! 15.7% (11 votes) |
I'd want combos to be reduced even more. 4.3% (3 votes) |
I'd want to go back to the old attack-system from before this update. 70.0% (49 votes) |
I don't mind either. 10.0% (7 votes) |