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A game by Core-Series
Dec 18 2023
Client version 1.63 has been released, if you are using the Wine or Linux client you will need to download the latest version manually.
Dec 01 2023
Ho Ho Ho! Santa has been spotted in RetroCores, carrying a huge sack full of goodies and presents. Have you been nice or naughty this year?
Nov 22 2023
Client version 1.62 has been released, if you are using the Wine or Linux client you will need to download the latest version manually.
Nov 21 2023
Client version 1.61 has been released, if you are using the Wine or Linux client you will need to download the latest version manually.
Nov 14 2023
Solera is now back online!
Changelog: Latest entry was made 12 days ago. Cheaters: Latest cheater deleted 1 day ago.
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RetroCores private network, what's a network node,modem,router?
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RetroCores private network
As a result of the many attacks targeting RetroCores, and as result of DDos-Protection unable to help keeping them out, we were forced to create our own private-network designed to protect RetroCores from the attacks.

You can read more about attacks towards RetroCores here: FAQ -RetroCores is a high-end target for various of attacks.

Today, RetroCores has it's own private-network, which protect the game from various attacks and at same time help people stay connected better and smoother to the game through advanced network system that can change routes when necessary.

We have nodes in Netherlands, France, Germany, Poland, England, Denmark, Sweden, USA, Canada, Mexico, Brazil, Singapore and in Australia.
And together they from a network that's protecting the game worlds.

You can never connect directly to a world, but have to go through a node.
See RetroCores network as a large mall, and the world is in the center of the mall, while nodes are the entrances to the mall.
You can only reach the world, by going through the nodes (entrances).
The better shortcut the entrance can provide between you and the game, the more stable you will be.
If an entrance can't provide you with a good shortcut, it will take longer for you to reach your destination hence higher ping.
That's why there's so many nodes, spread around the world, to give everyone chance for a good shortcut so they can enjoy RetroCores as smooth as possible.

What's a "node"?
"Node" is just a code-word that basically means there's a small computer at certain location dedicated for specific tasks it's been given.
In this case, it's a "Network Node" which means its task is to work with network.

The client and nodes work together, to figure out each players best route to take for best possible latency (ping) and stability.
However, internet isn't reliable, it's made up of routers that's everywhere.
When you connect from your home to a game, you're likely to connect through 3-50 routers.

What's a modem/router?
Modem = the box that converts signals into usable internet in your home and make you able to use internet.
Router = the box that turns your internet into a hot-spot there you can connect multiple computers so all of them can access internet at same time.
Some modems have a router built-in, if you only have 1 box, and you can connect multiple PCs to it, and run Wifi etc, it has a built-in router.
And some routers has built-in modem, such as routers that has a SIM-Card input that enable you to use mobile network.

How internet works
Internet is like a city of roads, and routers are like crossings, there multiple roads intercept.
If an accident happen, and a router would become stressed, or worn out or just die, it's like a crossing having a traffic jam, being flooded or being ruined.
Depending on the situation at the crossing, you might be delayed, or unable to arrive to your destination.
And often, your road to certain places are set as a default so no matter the health of crossings, you'd be going same way to reach certain destinations.
That's why sometimes, some people can connect to a website/game, while you can't, because it could mean that your "default road" is blocked because accidents or similar.
Or something most people have experienced, higher latency to games/websites at evenings, this works just the same, you're on your default road, but it's experiencing traffic jams and you get delayed, and there's not much you can do about it.

RetroCores client and network helps you out
The client and nodes are working together, to ensure you have the best possible connection.
Whenever you login to the game, the client will check a whole bunch of nodes around the world, and test their connection to the games.
It's like a super-updated GPS checking for traffic jams and comparing travel times and their safety.
A few seconds after you've logged into the game, the client has chosen 6 nodes to keep in touch with, the 6 best, the rest of them will be dropped and not to be used.
While you're playing the game, you'll be using 2 nodes actively, they're like mirrors to eachother, they're identical.
And it's like that because if a node would die, and you get disconnected from it, you wouldn't be logged out, the client would automatically switch to the node that's still connected and you'd never notice anything.
The 4 other nodes, that's still on your list, is being kept alive but not mainly used, in case something happens.
If your 2 primary nodes (the one which give you best connection to the game) would get disconnected, the client will automatically seek out which 2 is the best, from the nodes that's still connected to you.
Which means as long as you can connect to the internet from your PC, and as long the RetroCores world is too connected to the internet, you can't get disconnected, no matter if networks are killed by attacks or similar, because the client and nodes, will just switch routes back and forth to avoid being killed.

 

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